Technically you’re not wrong. The work is done, the logic already exists.
But systems like Unity aren’t like other code where you can rip one section out and still have 80% of a working codebase. Game engines are as fundamental to most of their game code as the language it’s written in. It’s not like you can just drop things into unreal or godot, connect a few interfaces and call it good. You still have to write the whole thing from the ground up.
Overwrite7445@lemmy.ca 1 year ago
Game Dev isnt just code. Remaking a project from scratch is a massive undertaking. Porting the code could be difficult too especially if relying on core unity libraries.
dog@suppo.fi 1 year ago
Not downplaying the effort, it still takes time. But not impossible.
How you made it all matters in situations like this.