My recollection is that what you describe became pervasive roughly concurrently with the rise of the original Xbox. I’m not pinning it to that device specifically, but it was during the time of the original xbox where I felt that voice chat in games transitioned from helpful collaboration to 99% toxic crap.
I rarely used it from that point forward, so maybe there was a later golden age I’m unaware of.
wirelesswire@lemmy.zip 3 weeks ago
It was certainly there, but more common in cooperative games. Also, Overwatch is/was particularly infamous for its toxic community. While I didn’t play them myself, I’ve heard a lot of stories from competitive games back in the day where you could host your own lobby. Being a shithead back then could get you banned from any number of private communities, so you needed good behavior if you didn’t want to be an outcast.