Exactly it almost seems like that was the plan and then something went wrong and they couldn’t fix it in time
Comment on Open source community figures out problems with performance in Starfield
avater@lemmy.world 1 year ago
only issue I see with the game at the moment is that they did not use those fly/land/dock sequences to mask the loading times. I think that would enhance the experience a lot
PintShotRiot@lemmy.world 1 year ago
Red_October@lemmy.world 1 year ago
It really would have. Considering that my loading screens are scarcely longer than those sequences anyway it could have, should have been nearly seamless.
avater@lemmy.world 1 year ago
are you on pc? Normally my loading screens last about 2-3 seconds, which is really short and a reason that I dont mind them that much
Jakeroxs@sh.itjust.works 1 year ago
I think that’s what he means, he could load faster if the animation didn’t exist and instead of using the time for the animation to load, you get the animation then a loading screen.