You’re just taking the claim of some random guy and a website at face value though.
Comment on Open source community figures out problems with performance in Starfield
stonedemoman@lemmy.world 1 year ago
I’m eagerly awaiting the radio silence from all the people blaming it on obsolete hardware lol
Overall I like the game though, it has a lot of very entertaining ideas.
tiltmachine@lemmy.world 1 year ago
stonedemoman@lemmy.world 1 year ago
It’s not just “some guy”, it’s a transition layer developer posting all of his findings on his git: github.com/…/88e4f300cc0b5b6f0880c1233d562cf506b5…
wizardbeard@lemmy.dbzer0.com 1 year ago
This really isn’t a good take when the “random guy” has provided proof, open source code demonstrating, and a relatively easy way to verify his claims (using his code).
It’s all there out in the open if anyone has specific counter points, and this type of thing isn’t an unusual situation with Bethesda developed games, or games on this engine.
circuitfarmer@lemmy.sdf.org 1 year ago
It’s clearly not due to obsolete hardware. Not getting 60fps in New Atlantis while playing on a beast with 50-70% usage max points to optimization issues.
I honestly don’t know why those people think it’s hardwareOh it’s because Todd Howard said so