Comment on The world is ending but here's a side quest - will RPGs ever solve their urgency problem?
_Lory98_@discuss.tchncs.de 4 weeks agoI don’t think it’s comparable to those examples as it affects the pacing of the story, instead of being just an abstraction of a system.
In my case it has damaged (and in some cases ruined) my experience of the story or made me skip side content, as I can’t ignore it.