Comment on The world is ending but here's a side quest - will RPGs ever solve their urgency problem?

PatheticGroundThing@beehaw.org ⁨3⁩ ⁨weeks⁩ ago

I don’t really think it’s a problem at all. It’s on the level of game mechanics being taken too seriously like “why does a sword in my backpack weigh enough to slow me down but not a sword in my belt?” or “how come these vegetable merchants are willing to buy random crap I found in a cave?”

Fallout 1 has a hard timer you have to obey before it is too late to do your main objective and you lose the game. That shit stressed me out so much I just didn’t continue playing.

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