I don’t think it’s comparable to those examples as it affects the pacing of the story, instead of being just an abstraction of a system.
In my case it has damaged (and in some cases ruined) my experience of the story or made me skip side content, as I can’t ignore it.
samc@feddit.uk 3 weeks ago
For me it becomes an issue when I try to make decisions from my character’s perspective. If I try to lean into the RP part of RPG then I often feel like I have to leave a load of content behind because it just wouldn’t be a high priority.
I agree with the FO1 timer though. I ended up beelining to the necropolis and got trapped in an endgame bunker because I didn’t want that timer hanging over me.
BigBananaDealer@lemm.ee 3 weeks ago
dude i did the same exact thing at level 2. couldnt get out of the jail cell