Bugs, for one. So many, many bugs. Bugs that remained unfixed for years.
Also, graphics. I don’t mean fidelity, because fidelitywise they were pretty good for the time. I mean the complete change in art style. Anything forerunner became riddled with lines that made the designs overly busy. The reuse of Reach assets instead of actually remaking the assets to match the original game. Its like at that point, are they even remastering the game? Not to mention how many changes to the environment models were inaccurate enough to cause players to try to shoot through or walk through invisible collision geometry of the original game.
turkalino@lemmy.yachts 5 weeks ago
Bugfixes are a “damned if you do, damned if you don’t” thing with remasters. Purists and speedrunners often prefer bugs remain unfixed, others don’t
But I definitely see what you mean with the overly busy designs and inaccurate models. I actually died once to my own rocket launcher because I thought I was shooting through a gap between a cliffside and a tree but the gap acted like an invisible wall
RightHandOfIkaros@lemmy.world 5 weeks ago
Nah, they were new bugs, not ones present in the original game. Bugs in the original graphics mode that made some parts too dark and others too bright, for example. Or the wrong texture being used on the wrong surface. That kind of thing.
I don’t mind if bugs from the original release are left in there. IMO, if it was part of the experience back when the game was new and was never fixed, then unless its some egregious error that could brick your console or PC, I think it should be left in exactly as it was. But new bugs that were only present in the Anniversary and later MCC releases, that’s just embarrassing for 343/Halo Studios.