At this point, I’m aching desperately for that linear shooter. They have other strengths. Halo Infinite offered a ton more freedom than the old games, but it was worse off for it.
It doesn’t necessarily have to be open world as is currently used these days. The OG Doom isn’t exactly linear, but also isn’t open world in any sense. Remove the loading times between levels and it would be open world in the way that term was originally used.
ampersandrew@lemmy.world 4 weeks ago
viking@infosec.pub 4 weeks ago
The OG Doom is fairly linear, unless you play on the lowest difficulty level where all doors are permanently open. Else you need to kill specific enemies that can only be found in certain rooms to get keys.