Comment on Half-Life 2 peaks at 52,000 concurrent players, 20 years after its release
Kolanaki@yiffit.net 2 months agoIt just works like the way Skyrim VR just works or will it make HL2 the same kind of experience as HL: Alyx?
Comment on Half-Life 2 peaks at 52,000 concurrent players, 20 years after its release
Kolanaki@yiffit.net 2 months agoIt just works like the way Skyrim VR just works or will it make HL2 the same kind of experience as HL: Alyx?
Aermis@lemmy.world 2 months ago
I mean half life alyx’s entire mechanics revolve around VR controls.
Kolanaki@yiffit.net 2 months ago
That’s the difference; does the mod allow interaction with the world like Alyx, or is it just you’re there, but still using basic 2D controls to manipulate shit (press E to use a door instead of grabbing the handle and pushing/pulling)?
Aermis@lemmy.world 2 months ago
I’m not sure how the game engine can incorporate such fine detailed mechanics. It almost seems like it’ll have to be reworked from the ground up, with only the assets being maintained.
MunkysUnkEnz0@lemmy.world 2 months ago
No, it has full motion controls. It’s quite enjoyable.
TachyonTele@lemm.ee 2 months ago
That’s why they’re asking.