Comment on Phil Spencer Confirms Xbox is Planning an Xbox Handheld, But It's a Few Years Away
bjoern_tantau@swg-empire.de 5 weeks agoWith any luck they actually want to bring true innovations to either Windows or Xbox. Getting support for gyros, accelerometers, back buttons or touchpads into Xinput would even benefit gaming on Linux since most games seem to default to that as a lowest common denominator.
RightHandOfIkaros@lemmy.world 5 weeks ago
I would prefer if gyros and accelerometers die off in controllers for gaming. Tilting and shaking the controller is not something I have ever enjoyed, except when the controller is a light gun for a game like Time Crisis or Silent Hill The Arcade.
bjoern_tantau@swg-empire.de 5 weeks ago
Then you have never used it for aiming assistance. Still not as good as a mouse but it finally comes close.
The bad rep for movement controls comes from too many poor implementations. As long as it is subtle and meaningful it’s awesome.
RightHandOfIkaros@lemmy.world 5 weeks ago
I have used it. Played Metroid Prime 3, which is probably the best implementation of motion controls by far in any game.
I still would prefer using a normal controller with no motion controls. I would really prefer a trackball on a controller, but that likely won’t happen.
bjoern_tantau@swg-empire.de 5 weeks ago
Aiming in MP3 is done through the IR pointer. I loved that game. It has the best FPS controls on the Wii. But it has absolutely nothing to do with gyro aiming.
With gyro aiming you do the large movements traditionally with the right joystick and only make micro adjustments with very small natural tilting of the controller. I thought I wasn’t using it until I deactivated it. It has nothing to do with picking up the controller and pointing it at the screen. It has nothing to do with making any gestures. An outside observer might not even notice that you’re using it.
TachyonTele@lemm.ee 5 weeks ago
The Wii controllers are no where what gyro controllers have today.