Maybe you can explain this to me… I’ve heard this countless times over the years, but I can’t figure out how it’s measured?
Is it based on if MC is taking average human strides? It seems like a ridiculous metric.
Comment on Yakuza creator Nagoshi says the era of game size being most important is coming to an end
Maalus@lemmy.world 5 weeks agoTo be able to say “our map is 100x100km!” The only games where it is worth it to have a huge map like that, is army simulators and RTS. Anything else could probably be better off with polish in some other place, rather than a huge map.
Maybe you can explain this to me… I’ve heard this countless times over the years, but I can’t figure out how it’s measured?
Is it based on if MC is taking average human strides? It seems like a ridiculous metric.
Games / game engines use units which correspond to size IRL. It’s needed to keep scale consistent. The characters are usually around 1.8m tall for instance
andrew_bidlaw@sh.itjust.works 5 weeks ago
One of the notorious examples in PS3 gen era that’s now can’t be purchased at all. It’s a derpy offroad racing game in what looks like a procedurally generated world emptier than ash deserts in Morrowind.
en.m.wikipedia.org/wiki/Fuel_(video_game)