I like the way the Steam Deck uses it. Just pops you into the game. Multiplayer games will kick you but its game specific.
Comment on PS5's 'Resume Activity' Feature Apparently Gone for Good - PlayStation LifeStyle
masterspace@lemmy.ca 4 weeks ago
Despite other problems, it really feels like Microsoft runs around Sony in circles when it comes to their software prowess. Quick Resume doesn’t work flawlessly with every game, but when it does work it’s pretty incredible to jump straight back to the exact same state in another game as if you’d never closed it.
mesamunefire@lemmy.world 4 weeks ago
Stovetop@lemmy.world 4 weeks ago
While I don’t believe the PS5 has any feature that is up to snuff with quick resume, just wanted to mention that I think this feature was a bit different in function. It was more like a shortcut to specific things within a game, such as if you wanted to just go straight into a multiplayer match or to a specific level of a game, you’d use one of these activity cards, the game boots up, and there’d be minimal to no menus to navigate through. Just launch direct to gameplay or as close to it as possible.
I don’t believe many games used it, though. Not even all of Sony’s own offerings.
masterspace@lemmy.ca 4 weeks ago
That’s what I mean though, both are trying to accomplish basically the same thing, but Sony’s implementation is kind of half baked in that it requires developer support and doesn’t actually resume the game, just gets you close to where you were.
Stovetop@lemmy.world 4 weeks ago
But the Sony implementation wasn’t meant to take you back to where you were, it was meant to take you to specific predefined starting points. That’s all. Both meant to be “time savers” of a sort but different strategies were used. One clearly didn’t work as well as the other.
iAmTheTot@sh.itjust.works 4 weeks ago
I don’t think you understand what the function did. It is not a direct comparison to Quick Resume. They do different things.
masterspace@lemmy.ca 4 weeks ago
Yes I do, both are designed to get the user to where they want to be in the game faster than loading the game from scratch and navigating through menus to get there.
They do different approaches in design, but both are attempting to tackle the same UX issue.