Jesus fucking christ, that was their fundamental approach?!
… Did they ever come anywhere close to a dynamic server model, with dynamically sized in game zones being handled by dynamically changing server clusters, dependant on player count in an area?
perslue@lemmy.ca 4 weeks ago
After 10 years they increased the per server population from 50 to 100, but don’t worry server messing soon TM.
So no.
limitedduck@awful.systems 4 weeks ago
Meshing tests have gone up to 2000 and the shards that were left on overnight were 300-500. The current evocati build of 4.0 has meshing enabled, just limited to 100 for now