Comment on Microsoft Flight Simulator 2024 sucks up to 180 Mb/s of internet bandwidth while in flight — equivalent to 81GB of data per hour

<- View Parent
zalgotext@sh.itjust.works ⁨4⁩ ⁨weeks⁩ ago

Thats why there is a cache, so you don’t re download every time… So only new locations you visit will be streamed

K so why not just include that with the initial installation, if you’re gonna need to store it locally anyways?

it will still be way less than having to pre install maps with locations you might never even visit in game…

Or allow users to decide what areas of the map they want to fly in and just download that subset when the user requests it?

Implicitly streaming that much data seems like a good way to piss off your users when they unknowingly saturate their bandwidth or bump up against their data cap.

Do you manually download all your maps from google maps/earth every time before you use it?

No, but Google maps doesn’t potentially use gigabytes of data per hour, and isn’t something I use for hours on end multiple times a week like a video game, except in relatively rare occurrences like road trips/vacations.

So is bandwidth

You pay for storage once and that’s it. You pay a subscription for bandwidth, plus fees if you go over your data cap. Bandwidth is absolutely more expensive than storage, and should be optimized for.

source
Sort:hotnewtop