Bethesda’s engine disallows that entirely. Everything has to be chunked into pieces with loading screens between – every previous Bethesda game has done that, so it’s not really a surprise.
Agree it would be neat, but I also already have No Man’s Sky, and I’m looking forward to Bethesda competing on story.
simple@lemm.ee 1 year ago
I think digital foundry hit the nail on the head when they said “This isn’t a space simulation like No Man’s Sky or Star Citizen, it’s a Bethesda RPG with space as a background setting”. For a lot of people that’s not a bad thing, but the advertising for this game set expectations wrong.
WeLoveCastingSpellz@lemmy.fmhy.net 1 year ago
But now space travel is reduced to fast travel through menus which sucks so bad
c10l@lemmy.world 1 year ago
It’s not. Most interplanetary travel can be done without leaving the cockpit screen. Activate the scanner, point at your destination, press A, then X.