Comment on Fields of Mistria is one of the most impressive games I've ever played

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cmhe@lemmy.world ⁨4⁩ ⁨weeks⁩ ago

Sure, depends on the engine, but very often there is a “scripting” part, be it quests, dialog, etc. and the where those scripting functions/library and language is implemented. The first are part of content, while the latter is part of the engine.

Also games have data tables, where the individual value for each record are part of content and the implementation of what each attribute does is implemented in the engine of some specific scripting.

Engines tent to have a clear split, because different kind of developers have different processes, and engines are often reused for multiple games.

IMO, that means that the whole game would be sources available (for the end user), while the central engine is open source.

This is just somewhat of a wishful thinking, not a requirement or whatever.

And sure, game devs releasing an engine/game as open source after they are done with it, would be great too. But I like to dream big ;)

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