Comment on Starfield's first DLC is one of the worst Bethesda and DLCs of all time
pancakes@sh.itjust.works 1 month agoI would argue that all the fo3 and oblivion DLC were decent. Some obviously better than others, but they weren’t just soulless cash grabs. They had effort go into them, and were fairly new into the DLC space so some trial and error is to be expected. They had a pretty good amount of content for the price relative to the base game, compared to the starfield DLC/ current AAA norms.
NuXCOM_90Percent@lemmy.zip 1 month ago
According to UESP, Oblivion had
Then we have Knights of the Nine (really mediocre) and Shivering Isle (arguably the best DLC Bethesda ever made)
Oh. And…
MOTHA FUGGING HORSE ARMOR!!!
People tend to be more favorable to Fallout 3’s DLC than I am (most are incredibly tiny dungeons but with a new tileset). I suspect in large part because Operation Anchorage channeled how amazing storming the memorial was in the base game and… I genuinely don’t know why people are so obsessed with flipping The Pitt. And Broken Steel itself was one of the worse examples of “We’ll finish the game later” of the era… and I played ALL the Blizzard games.
pancakes@sh.itjust.works 1 month ago
To me, it wasn’t so much about each DLC making a huge impact or the story being amazing. It was more about already playing the game to death and then gaining access to more content to explore. Kind of like eating a delicious cake, still being hungry, and then finding another slice of that cake that was sitting out all day.
yamanii@lemmy.world 1 month ago
Then the Starfield DLC is just like that, it’s just more of a bad cake.
NuXCOM_90Percent@lemmy.zip 1 month ago
Exactly. It is the same logic as “This game is great if you play it with friends”.
Different people have different tastes. EYE Divine Cybermancy is still one of my favorite games of all time.
But also? Guess what game I will point out is objectively bad and has massive amounts of jank and UX issues?