Comment on Patient gamer philosophy

southsamurai@sh.itjust.works ⁨2⁩ ⁨months⁩ ago

In general, it isn’t about waiting for prices to drop, though that’s definitely a part. It’s more about avoiding early adoption, imo. Waiting until there’s some degree of information about the game that isn’t marketing, then deciding.

The goal is to make sure the game is stable, that it’s something you actually want to play, and avoiding hype based playing. If the price drops, or there’s a sale, that’s icing on the cake.

In the case of visual novels, I don’t really think it applies. The only thing you’ll really avoid by waiting is any bugs that need fixing, and they aren’t prone to a lot of bugs that break the enjoyment of the story. It does happen, but it isn’t like the usual mobile game bugfest at launches.

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