Comment on Palworld faces the difficult choice of whether to become a live-service game or stay buy-to-play, PocketPair’s CEO says

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Dark_Arc@social.packetloss.gg ⁨5⁩ ⁨days⁩ ago

You can emulate machines that can run Windows, and that’s very effective at preservation.

Hmm… I’m unaware of this, but I guess it’s theoretically possible. Still it’s a lot harder to emulate x86 + some graphics hardware than it is to emulate a Gameboy.

Wine is already better than modern Windows at running software that relies on deprecated dependencies.

Agreed, but it’s not a silver bullet and A LOT of stuff is going to be shaken up now that x86 is starting to be challenged. For a long time PCs have been entirely operating on x86 (which is arguably part of why Java died … the abstraction just wasn’t necessary). That x86 dominance I think may have given a false sense of security for software longevity.

It’s not even that it’s hard to port the games, but without the source code, it’s just not going to happen.

I kind of wish there were laws where source code had to be released after X years of inactivity, especially for games for the cultural preservation aspect. Like if you have abandoned a game and not released any new content (especially if you haven’t released even any bug fixes/have totally abandoned the game), after 10 years the game code must be released.

I don’t necessarily think it needs to be a release of rights, assets, or anything like that … but being unable to operate a game you’ve bought just because it was built for an older piece of hardware is 👎.

But live service is just purposely killing games that didn’t need to die.

Bad live services are killing games that didn’t need to die.

There’s a big difference between Suicide Squad Kill The Justice League and say… PUBG, Fortnite, Hunt Showdown, WOW, RuneScape, etc

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