A bit after release, it was either the developers or the publisher who called it a mistake to limit their sales to those who could run Crysis. It might have been when they were talking about WARHEAD being more accessible.
Comment on In its first week, Immortals of Aveum had a peak count of just 751 players on Steam.
Redditiscancer789@lemmy.world 1 year agoIt is funny to see the consumer pov change I guess. Back when crysis 1 released everyones PCs could barely play it too and the shooting gameplay wasn’t anything really ground breaking either. Yet it’s remembered very fondly today. This game kinda does the same thing 15 years later and everyone’s like ‘hard pass’.
rivalary@lemmy.ca 1 year ago
rDrDr@lemmy.world 1 year ago
But Crysis was also scalable. Anybody could run it on low. You needed to wait a couple years to run it maxed out.
rDrDr@lemmy.world 1 year ago
Except this engine is going to be used by every other developer, so it won’t be special. I’m guess other UE5 games will run better and look better while also being more fun.
Zoomboingding@lemmy.world 1 year ago
The difference is that crysis was literally unbelievable to me back then.
Redditiscancer789@lemmy.world 1 year ago
I mean that is fair, it was a huge leap in graphics where the last 10 years has seen increasingly dwindling returns.
havokdj@lemmy.world 1 year ago
Graphics AND physics. Physics are so underrated nowadays in games that many of them flat out omit them altogether.
TwilightVulpine@lemmy.world 1 year ago
The way I see, that’s all the more reason not to go the “graphics out the wazoo or bust” route.