Comment on Satisfactory 1.0
verdigris@lemmy.ml 1 month agoDLLs are libraries that get called by the binary. So deleting the DLL stops any calls from executing, but the code still contains calls to the SDK.
I just don’t really see the threat and I think your fears are rooted in sinophobia. Steam and whatever company runs the actual game are getting plenty of data from you, but Tencent getting your IP is the red line?
Cris16228@lemmy.today 1 month ago
But if it’s deleting it stops any call then it’s like not having it in the first place
Nah, don’t care. Devs are learning where is better to release games (aka not exclusively) soo🤷♂️ it’s a matter of time and we’ll either see it die or adapt and make something worth using and not trying to be a monopoly
verdigris@lemmy.ml 1 month ago
But… you’re basically arguing for more exclusivity by effectively boycotting the majority of products that choose to release on the Epic store, as most of them will include EOS functionality. Why is steamworks fine?
I’m a valve fanboy but they’re only company that’s even got a prayer of monopolizing the PC games market. Epic is if anything an anti-monopolistic force here – the Unreal Engine is the Epic product that’s threatening market dominance.
Cris16228@lemmy.today 1 month ago
No because a lot of people hate the exclusives and they don’t buy those games, devs will realize it (one day). Look at how Ubi went back to steam, Square too🤷♂️
Honestly, a eos+steamworks would be better 🤷♂️ but even a simple “cross platform” (epic/steam) would work.
Is epic anti-monopolistic? Are you sure?
verdigris@lemmy.ml 1 month ago
I agree that the exclusivity is a bummer, but on the other hand multiple games exist today that would not without Epic’s funding. I just don’t buy games on the Epic store (everything I own on there was from a free giveaway). When they come to Steam, I get to buy them on my platform of choice, and the injection of capital means they’re much further along than they would be otherwise, if they would even exist without the funding. I just think of it as an Early Access period.
Yes, from an objective standpoint I would of course prefer an open cross-platform standard, but while it’s the sort of thing I could see Steam adopting and even contributing to, Epic definitely wants the lock-in. And while Epic would obviously love to be a monopoly, as long as they have less market share than Steam, they’re an anti-monopolistic force as a direct competitor to Steam.
In this scenario, boycotting games that include the EOS SDK is a pointless gesture and the only reason to do so is if you’re worried about the telemetry in the SDK, which from the documentation and from Satisfactory dedicated server logs is pretty minimal unless you log into Epic through the game. It sounds like your main issue is the exclusivity, which has nothing to do with the SDK, and would be effectively “voted against with your wallet” by just not spending money on the Epic store.