Wukong’s 70M$ is fairly small compared to the other AAA games.
Comment on How China’s first AAA game Wukong Became One of the Fastest Selling Games in History
Echinoderm@aussie.zone 2 months ago
Fulifilling your dreams is all about the power of persistence folks! That, and having a friend willing to invest almost $70M in your dream.
istanbullu@lemmy.ml 2 months ago
DdCno1@beehaw.org 2 months ago
Just like Chinese wages are pretty small compared to Western wages. Nonexistent in many cases.
sunbather@beehaw.org 2 months ago
source? plus “western wages” is a pretty broad range and doesnt really mean anything without context
DdCno1@beehaw.org 2 months ago
forbes.com/…/the-east-west-wage-gap-not-nearly-as…
As for the nonexistent salary, that’s a reference to the millions of slaves:
ShinkanTrain@lemmy.ml 2 months ago
I wonder how much of that is marketing. That eats up most of a AAA game budget and I don’t think it was heavily advertised outside of China.
thanks_shakey_snake@lemmy.ca 2 months ago
Let us not forget the revolutionary idea to-- now pay attention cause this is BIG-- to prioritize player experience! Can’t believe nobody has thought of that before.
DdCno1@beehaw.org 2 months ago
The player experience of running into invisible walls every five meters?
thanks_shakey_snake@lemmy.ca 2 months ago
Look, they only had $70m to work with, okay? You gotta make some compromises when you’re on such a shoestring budget.