Comment on Satisfactory 1.0
verdigris@lemmy.ml 2 months agoBut… Why? I don’t understand why you would be okay with using a company’s engine but not their online services. Is it a privacy issue? You don’t even have to log in to Epic unless you want cross platform play.
Cris16228@lemmy.today 2 months ago
I don’t use it nor I’m okay using it.
You’re forced to use their launcher and have an account with them. I wouldn’t really mind an account to use the engine (if I was good at making games! But that’s another problem 🤷♂️) but why is it tied tookay I was gonna make an argument at why is the engine tied to a launcher but steam is the same (I knew but checked to be sure) not that I care much in both cases tho.The problem is I don’t trust epic and their EOS since they have a bad reputation for what they do and did.
verdigris@lemmy.ml 2 months ago
You don’t have to install the launcher to play games that use EOS. You don’t have to make an account unless you want to log into Epic, which is not necessary to play the game (unless of course you bought it on the epic store).
The only arguably bad thing about EOS’ inclusion is that it can collect some telemetry about you, which Epic currently claims to be pretty sparse.
Cris16228@lemmy.today 2 months ago
Yes, I know but the problem is that it gets installed with the game even if you don’t want it, it’s used even with single player games and deleting it, the game refuses to launch. Why single player games need it? No, the “for Telemetry purposes” is not a valid answer. I don’t want it on my system, period. We can argue whether it’s the dev or not since I’m sure (assumption since I’m not a dev nor I know one) it’s not the dev that decides to add it. Damn, I wish I could remember which game didn’t work with eos dll removed (happened months ago)
verdigris@lemmy.ml 2 months ago
I mean, it’s there so the game can utilize Epic’s online services, like achievements. Doing so requires the use of the EOS SDK. So it’s not like they can just include a check box to disable the functionality; that would require an entirely separate release of the game. It’s already not doing anything besides making sure the EOS server exists unless you’re engaging with Epic systems. At least that’s the case for dedicated servers, but I would assume that it’s the same if you only select Steam multiplayer (or single player mode).