They really know how to cull their player base.
Including joke reviews, the game had a 16% rating and was so poorly made that within those 2 days it liked the popularity of both Culling games extremely quickly.
The first game was popular because it was a twist on the genre while the 2nd one was a quickly thrown together (almost exact) clone of DayZ.
The word scam was thrown around a lot in those 2 days.
Denalduh@lemmy.world 2 months ago
Buddahriffic@lemmy.world 2 months ago
Sounds like the first was made with the mindset of, “it would be cool to make a game that does x, let’s do that and see if it will make money” while the second one was more of a, “all we gotta do is make a game that does x and we’ll make a ton of money!”