Comment on Anon boots up a game
GraniteM@lemmy.world 2 months agoMine was SKI OR DIE, and young me was very impressed. If anything, I might actually be more impressed me by the ingenuity in tricking chiptune technology into sounding plausibly like a human voice!
vithigar@lemmy.ca 2 months ago
The NES actually did have a 7-bit PCM audio channel, there wasn’t really any “tricking” beyond finding the storage capacity to hold a sample of useful size.
GraniteM@lemmy.world 2 months ago
Mine was SKI OR DIE, and young me was very impressed. If anything, I might actually be more impressed now by the ingenuity in tricking chiptune technology into sounding plausibly like a human voice!
vithigar@lemmy.ca 2 months ago
Some technical details then, if you’re interested!
www.nesdev.org/wiki/APU#DMC_($4010–$4013)
The most important point for getting “higher” quality audio from it is probably this:
Which is why you generally only heard it on title screens. Usage in games was much rarer, and usually much shorter samples.