Comment on It genuinely upsets me that Valve spent their time and resources on another Dota variation
ampersandrew@lemmy.world 3 months agoThere’s plenty of room to monetize single player games when it’s add-in content to games that you continually replay as opposed to add-on content for something that’s story driven. More systemic games like Civilization, roguelikes, simulators, etc.
helenslunch@feddit.nl 3 months ago
Not nearly as much. Look at games like Rocket League that are many years old but still selling new skins every month.
ampersandrew@lemmy.world 3 months ago
When your game isn’t live service multiplayer, your incentives change to putting out more sequels rather than iterating on the same game. So your revenue per game goes down, but there’s no reason it can’t necessarily be as lucrative overall.
helenslunch@feddit.nl 3 months ago
They make way more money selling skins for years and years than any DLC ever will. This is clear as day. Not sure where the confusion is.
ampersandrew@lemmy.world 3 months ago
It’s not confusion. Your perspective is survivorship bias. For every Rocket League, there are 10 Concords. That’s why the entire industry is exploding right now. Everyone thinks their game will be Fortnite, but only so many games can be Fortnite, and a lot of that even comes down to luck, so you’ve got games like Avengers and Suicide Squad losing hundreds of millions of dollars each instead of making games for half or a quarter of their budgets that would have recouped their costs and then some.