Honestly, paying for a (primarily) multiplayer game isn’t a problem for me. I actually might prefer it when you look at Overwatch vs Overwatch 2. But I wasn’t about to sign up for a playstation account to play my Steam game.
Comment on Valve lifts NDA on Deadlock, streaming and talking about the game is now allowed.
simple@lemm.ee 3 months agoConcord is dead on arrival. Kind of a shame, the game looked a bit interesting but being $40 and looking very generic this was bound to happen. Deadlock is in a whole other league.
ltxrtquq@lemmy.ml 3 months ago
sneezycat@sopuli.xyz 3 months ago
You’re talking like ow2 isn’t literally the same game. I paid for ow1 and can’t go back to it.
ltxrtquq@lemmy.ml 3 months ago
I think that’s what makes it such a good point of comparison though. It’s titled differently and we were promised it would be different, but all that really happened was they changed their monetization tactics. And maybe it’s just nostalgia, but I remember liking Overwatch when it came out, but now I have almost zero interest in playing Overwatch 2, even though I’ve gone back to it a few times just to give it a try.
Phegan@lemmy.world 3 months ago
Agreed. Why would they force you to pay 40 in a genre already overpopulated and most of them are free.
Katana314@lemmy.world 3 months ago
It’s basically impossible to increase the price tag on a game like that, and if you go free, the design pivots to a lot of abusive monetization systems. People run into that at the 10th hour of any free game.
It might be failing for a lot of reasons - I don’t think that one is necessarily their mistake though.