Comment on The Verge Under Fire For Publishing Info About ‘Deadlock,’ Valve’s Secret Shooter
Riven@lemmy.dbzer0.com 2 months agoAs someone whose played it I can say that it has some cool concepts but it’s sorta mid atm. It’s what to be expected for an alpha game though, I just hope they push the aethetic harder and not just use it as set dressing cause so far the aethetic is the most unique part about it. The rest is just overwatch meets leagueDota but slightly jankier (Again, to be expected since it’s alpha.)
Coelacanth@feddit.nu 2 months ago
Those are my thoughts as well, though I’ve only had the chance to play a couple of matches so far. When I heard about the concept it sounded cooler than it feels so far, but maybe I just need to get used to it. So far the gameplay loop hasn’t really clicked for me, and balancing the hero shooter aspects with MOBA stuff like farming and buying items hasn’t felt smooth, fluid or natural.
I do imagine - much like MOBAs - it’s more fun playing as a squad though. I’ve only done random matchmaking.
Riven@lemmy.dbzer0.com 2 months ago
Dude glad it isn’t only me. The moba aspects slow it down but the shooter aspects speed it up and it hasn’t felt like a good mix so far. I know I’m the bad one so I can’t be too harsh but it felt like I was just getting one shot like in Call of duty but also I had to just grind resources like in mobas. My least favorite aspects of both games.
That’s sorta why I like overwatch, plenty of weps that aren’t guns and you don’t get one shot most of the time, especially if you aren’t playing a squish hero. No grinding either besides charging your ult, it’s more objective based which is fun.
Coelacanth@feddit.nu 2 months ago
I can see potential in the concept - needing to push and farm and take down neutrals or world bosses creates micro objectives and incentives for player movements and varied gameplay circumstances emerging from it. The shooter framing makes for a faster-paced style compared to Dota/League, and the ability and item system adds complexity and customization which increases the skill ceiling.
I think a big issue right now is balancing. The game is very snowbally and if there are catch-up mechanics in place I haven’t found them. So not losing the lanes is super important and whichever team builds a lead over the first couple of minutes tends to extend that into running the enemy team over. It also makes matchmaking and team skill gap a big problem (just like all MOBAs) since if you have a bad player they have a double negative effect: not contributing and feeding the enemies.
Apart from the aesthetic I do think the hero designs are pretty good (both in looks and gameplay) and the map has been pretty great - lots of traversal options and verticality.
I’ve had some decently fun matches today, but it’s a very uneven experience.
Riven@lemmy.dbzer0.com 2 months ago
Agreed, heroes of the storm imo is a good example of a fun moba. League is my main game but hots is my love. In hots you don’t have to worry about last hitting things since there’s no gold to be earned just XP which you get by being in the vicinity of a minion or enemy death and each player doesn’t have individual XP it’s team XP. So even ‘bad’ players can contribute to the team by just being present, champs are also generally tankier than other mobas so unless you’re really caught in a bad position it’s usually possible to run and survive unless it’s a complete stomp and the enemy is way ahead but even then few heroes can truly one combo you.