Yea, it’s interesting. I’m guessing (layman here) that a lot of it has to do with hour the 5hr shot used recorded footage of a miniature of the car. So the impact we see is an actual physical impact.
In the 5 day shot, he went all digital and seemed focused on simulating as accurately as possible the breaking apart of the wall and the car.
I’d bet the physics of the impact was left behind in the 5 day digital simulation and the cheaply acquired accuracy of the physics from miniature was taken for granted, which may just be a common dynamic in modern digital VFX. Not that they do physics and such badly, but don’t realise just how much information you’re getting “for free” from miniature but physically real models.
clearedtoland@lemmy.world 4 months ago
As an absolute layman, I was pretty satisfied with the 5 min version. Not saying it was great at all. It was just astonishing how quickly a professional could essentially mock up an idea.
maegul@lemmy.ml 4 months ago
Yea that was my first thought too … it was basically VFX story boarding and 5 mins seems like a worthwhile amount of time for that.