Comment on Giant FAQ on The European Initiative to Stop Destroying Games!

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ImplyingImplications@lemmy.ca ⁨3⁩ ⁨months⁩ ago

First off, thanks for a response that isn’t filled with hate! It’s been rare when I’ve made posts about this topic. I appreciate it!

If we went this route, the issue is that this tactic is done frequently enough that people would likely get boycott fatigue. “Ugh, another campaign? Another publisher screwing us? I just can’t anymore.”

Are there really that many companies screwing over consumers? I’d appreciate if Stop Killing Games actually kept a running list of which companies and which games are anti-consumer. They’ve got The Crew but what other games? If it’s really just The Crew then the issue is with Ubisoft, not the gaming industry. A big list would make it clear this is an industry wide issue that needs to be addressed.

I’m also not sold on the idea that a ban is the only way to protect consumers. Cigarettes literally kill consumers, but total bans on them are rare. Instead, consumers are given a very clear message when buying cigarettes. It’s up to the consumer to decide if they’re alright with it. Are service games worse than cigarettes?

Now a practice doesn’t need to kill people before a law bans it. Recently there have been laws enacted so that if a company sells a subscription online they must allow for cancellation of that subscription online. Frequently, companies would require people to call a customer service line to cancel a subscription, but that could be a huge hassle to do! It’s clear that companies do this only to try and screw over customers and there’s no reason it should exist as a practice, so banning it makes sense. Are live service games the same? They definitely could be, but I also think there are legitimate reasons to sell games as a service. Instead of banning it completely, why not just ensure service games come with a clear label like cigarettes. A note that access to the game is not permanent and the company can revoke it in the future. If someone doesn’t like that, they don’t need to play it.

Ive seen two arguments against “why not just let consumers decide for themselves?” The idea that consumers don’t have a choice. All companies will eventually sell their games in this way and consumers won’t be able to avoid it even if they wanted to. I would agree if the gaming industry was a monopoly and gamers really didn’t have any choice, but that’s not the case at all. Gaming is probably one of the most competitive industries in the modern world thanks to how easy it is for anyone to make a game and sell it worldwide. Gamers have enough choice that I don’t see the “monopoly” argument as persuasive as it is in something like the right to repair movement.

The other argument seems to be “games are art and must be protected” but that leaves the realm of consumer protection and enters philosophy. There aren’t laws mandating the protection of other forms of art so I’m doubtful any government would enact such a law. Also, personally have to disagree. I’m in favour of the Buddhist idea of impermanence. Everything is temporary and trying to make a game exist forever is as silly as trying to live forever. Focus on enjoying your life, as temporary as it is, instead of being down that it is temporary. I think games can be enjoyed in the same way. Of course, if a company is purposefully making it temporary to try and make a few extra bucks, that’s shitty and should be called out, but we’ve gone back to consumer protection instead of philosophy.

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