Comment on Doom Eternal's new official mod support includes 'the very same tools' used to create the game
v4ld1z@lemmy.zip 2 months agoOriginal as in Eternal’s levels themselves or DOOM 1993’s?
Comment on Doom Eternal's new official mod support includes 'the very same tools' used to create the game
v4ld1z@lemmy.zip 2 months agoOriginal as in Eternal’s levels themselves or DOOM 1993’s?
Kolanaki@yiffit.net 2 months ago
The 1993 game.
grrgyle@slrpnk.net 2 months ago
It would definitely take some creative interpretation IMHO. That is if you’re using the gameplay of Eternal, you’ll want to make changes to the original maps structure and encounter design. Would be an intensely interesting project to take on… Even just an episode, or a level or two…
I’m already thinking about how to “gate” different sections in episode 1 to work with Eternal’s arena based gameplay. Later episodes and Doom 2 gets easier, though.
Kolanaki@yiffit.net 2 months ago
The only thing about the level design I think would get broken is the fact you can jump. The original maps weren’t designed around that, and even Brutal Doom breaks them with the addition of jumping. But what’s broken is the intended progression and access to secrets and is also an easy fix. Just make the barriers higher or gaps further, etc.
v4ld1z@lemmy.zip 2 months ago
That’d be cool