Speaking of this, I hate the fact that farcry just stuck with the farcry 3 format.
Farcry 2 had none of this “tag an enemy to make them always visible” bullshit. But then they did 3, and that was just their settled format from there on out.
Comment on Coming back to a western open world game H:FW after Elden Ring is a massive whiplash
ampersandrew@lemmy.world 4 months agoI haven’t played Forbidden West yet, but I had a very different experience from most with Zero Dawn. I think a lot of people view these games as Ubisoft style open world checklists, but if you turn the difficulty up a few notches, it really force you to engage with the mechanics. A game where you used to just charge headlong into a fight you were surely going to win changes into one where you need to pay attention to weaknesses, lay traps, and pick off their deadliest weapons. Plus, you end up actively hunting certain machines for their upgrade parts, because those upgrades become more crucial to your own success.
Speaking of this, I hate the fact that farcry just stuck with the farcry 3 format.
Farcry 2 had none of this “tag an enemy to make them always visible” bullshit. But then they did 3, and that was just their settled format from there on out.
stallmer@sopuli.xyz 4 months ago
I agree with you here. While turning up the difficulty means it takes me quite a bit longer to finish as I have limited time to play these days, I tend to enjoy the time more as I learn the mechanics.
Elden Ring and the other Souls games are just different in that there isn’t a difficulty setting so you have to do this from the get go. I prefer this style, but it’s possible to get a more enjoyable experience in other games.
In my opinion, easy games aren’t as fun and I lose interest much more quickly.