Comment on Is there any advantage to tying game logic to frame-rate?
kinsnik@lemmy.world 5 months agoalso, if a game relies in a complex physics engine, the physics simulations has to be done with a stable interval and FPS, which means it had to be decoupled from the rendering (which was not stable and depends on what you are drawing)
Toes@ani.social 5 months ago
Doing this wrong is how you end up surfing on a box in Gary’s mod.