Protools can suck it. :) REAPER is where it’s at.
Boozilla@lemmy.world 5 months ago
I truly hate how shit like Adobe and ProTools become the only acceptable software to use “inside the industry”. Plenty of independent self publishers use tools like Gimp and Reaper. But the velvet rope mindset refuses to accept that in certain circles.
Those same types of folks are the most likely to get replaced by AI. So maybe that will be some bittersweet Schadenfreude.
mPony@lemmy.world 5 months ago
Ashiette@lemmy.world 5 months ago
I think, for the most part, is that GIMP is obscure. Not as in ‘unknown’ but as in ‘really hard to master, how does anything work?’ It has been this way, voluntarily.
I think it’s what lacks in GIMP, a good user experience.
I have used gimp for the better part of the last ten years. It’s good. I have used Photoshop less than ten times in the same timespan. But when I need to do something, it will always be easier to me on photoshop, eveh though I’m not acquainted with it…
Wxnzxn@lemmy.ml 5 months ago
I do wonder what differences in philosophy and development led to something like Blender to be pretty accepted even in pro circles?
For me, personally, the moment I found out you can easily install a version of gimp that doesn’t distribute it’s tools and canvas across a dozen windows was when it began to feel “right” for me. Granted, I am only using it as an amateur for meme and touching up on graphics for game dev, but it feels right to me at least.
Liz@midwest.social 5 months ago
I barely use GIMP, but years ago I heard about it and gave it a go. It simultaneously opened three or four seemingly random windows and no actual workspace as far as I can tell. I immediately gave up. It wasn’t until recently that I had a reason to try again, and at this point I had forgotten the absurd situation I ran away from the first time. Luckily they’ve made some improvements since then. It’s still a bit obtuse, but I hear a big update is coming soon that might fix some of the UI issues?