The thing is, if a game releases on Series X without any bonus bells and whistles like (pick one) 4K, 60fps, or ray tracing, it’s kind of failed the move to next gen. If it then cannot scale any of those things back for the Series S, then it’s failed at designing scalability.
The new consoles do not exist to serve programmer inefficiency.
tabris@lemmy.world 4 months ago
The problem is the Series S sold a lot, last I read it was about two thirds of their user base. Microsoft also want to push platform independence using X Cloud, which solves their Series S issues, but with the feature parity requirement in the Series X and S, they keep hitting this issue.
ogeist@lemmy.world 4 months ago
That’s a very bad business strategy, it should be one or the other, X Cloud or in Console parity. The parity being the weak one. I would like to know the defense arguments for this strategy.