Comment on In 2023, console video game players will spend $21B on in-game items and subscriptions, as "live service games" make the market more akin to mobile

magic_lobster_party@kbin.social ⁨10⁩ ⁨months⁩ ago

Problem with games as a service is that it’s really difficult to make a working model out of it. Many have tried, but few have succeeded. Even SE failed with Avengers. For every Fortnite there are also multiple failures. It’s a risky model.

Those few who succeed usually make these large sums of money.

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