There’s always been a real stick in the mud attitude with GIMP. No matter how many people cry out about it’s confusing UX it’s always tried to serve the existing userbase rather than design to expand its usefulness to more people. I think this is a shame and is why GIMP never achieved what Blender has.
I remember trying to use it the best part of 20 years ago when I wanted to make animated gifs. It was so hard to use it was easier to pirate photoshop/imageready. Then a year or so back I tried to use it as I had moved to being a Linux user and was kind of astonished that the UX was still so bloody hostile.
I don’t think I’m a moron (though how many morons do… so take this with a pinch of salt) but trying to figure out how to do basic things like cut and paste, cropping etc. without reading documentation just goes hellishly wrong. Any time I take the time to follow a guide on how to use it I’m taken aback by how unintuitive it is and once I’m done I forget it’s idiosyncrasies immediately.
I remember “gimpshop” being a thing at one point, which I never got to use but heard it used the processing of GIMP with a more photoshop like UX. Though I believe that project lapsed.
Anyway, yeah it’d be nice in a world where things like GNOME have become such beautiful UXes that projects like GIMP have the courage to revolutionise themselves.
pixel@pawb.social 6 months ago
The sad thing is like, it’s an INCREDIBLY mature piece of software. It’s well regarded for a reason. But if a piece of software requires that I fight with it to get it to behave how I want, that maturity has zero value at all.
It kind of feels like a microcosm of Linux itself like 10-15 years ago, when I was tinkering with it in middle and high school. It’s functional, but it asks you as a user to change how you think about using something like it in the first place while also forcing you to make concessions that seldom seem worthwhile.
And if Linux at large can get there, with things like proton and flatpak and Wayland and mature desktop environments and whatever else, gimp can too. But it seems like it’s got a contributor base of people that like it’s weird eccentricities, and take the UX development companies like Adobe and affinity (now canva) have invested and just shirked it on principal. And like, I get having an aversion to those sorts of companies/projects/developments, there’s a lot of dark patterns there that are concerning. But I also feel like the kind of Linux user that defends and possibly enjoys GIMP in its current state is content fighting with their machine and the software on it, and forgets that there’s value in taking joy in interacting with your computer. Good UI and good UX are implicitly valuable (not to mention the accessibility benefits, but that’s a whole different conversation), and I feel the FOSS space forgets all of that completely. It’s a shame.
ultratiem@lemmy.ca 6 months ago
Yeah spot on. It’s pushing 30. And what’s even more wild is that a road to good UX has already been mapped out. By Sketch. By Figma. By Photoshop. By Pixelmator. By Infinity Design. The list is endless. I haven’t seen anything stay so bad. In fact when I used it some 15y ago, I felt it to have been better than it currently is. The UI was at least close to Ps, which is actually quite intuitive (or used to be around 2019).
UX is gold. I used Sketch for work (we have Macs at the studio) and then were forced to switch to Figma. Since Figma is electron, it can’t hook into the OS like Sketch can. That meant the loss of edge snapping, specifically the handles on the vector lines. I felt that tiny itty bitty little loss in my bones. It made using Figma as a whole belaboured in comparison to Sletch (which I feel is near the pinnacle of UX).
Adobe Ai is also a good example of bad UX. That app is so backwards in the way it works and so eclectic in its feature deployment that you can’t just jump into it like you can say Ps. It feels like say Blender without any 3D knowledge.