Developers generally have a choice between going to one of the massive publishers (which allows for better promotion and for expensive games to pay off, but comes at a cost of their will over devs), or to self-release, which means way less players will even know about the game, not to mention buy it.
Arrowhead realistically only had the first option.
That’s not to say there’s no fault of theirs in the situation, just that it’s not a free choice abd that Sony is still the main culprit
Sanctus@lemmy.world 6 months ago
Arrowhead did not have the infrastructure for this many people. Sony barely pulled it off at launch and cross play still sucks.
derpgon@programming.dev 6 months ago
I mean, who would’ve pulled the sudden influx of players? The game being popular was expected, but not in such huge numbers.