Comment on Why Some Designs Are Impossible to Improve: Quintessence
jordanlund@lemmy.world 6 months ago
Not sure you can say the Playstation controller was “impossible to improve”:
1995:
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1997: (Dual Analog, no rumble)
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1997: (Dualshock):
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2000: (Dualshock 2):
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2006: (SIXAXIS - Sony lost a rumble lawsuit and removed rumble as a feature):
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2007: (Dualshock 3 - Rumble lawsuit settled):
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2013: (Dualshock 4):
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2020: (Dualsense)
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2023: (Dualsense Edge):
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Kolanaki@yiffit.net 6 months ago
Bold move including the model that regressed on features as an “improvement.” lol
holycrap@lemm.ee 6 months ago
Make it more expensive?
Kolanaki@yiffit.net 6 months ago
“We have added 1 single additional non-programmable button that sends Sony $50 every time a user presses it.”
boredtortoise@lemm.ee 6 months ago
Smell-o-vision