Comment on Anon encounters a Switch owner
Cowbee@lemmy.ml 8 months agoIt’s not that deep, lol. Again, it drives creative problem solving by adding a price to each action. Using your tools like the slate or other mechanics is free, and results in a more engaging gameplay experience than just “swing my strongest weapon forever.”
kemsat@lemmy.world 8 months ago
Deep or not, it’s unnecessary trash.
Cowbee@lemmy.ml 8 months ago
You believe mechanics that support interesting problems and encourage creative solutions are “unnecessary?”
ScreaminOctopus@sh.itjust.works 8 months ago
The main problem is weapon durability is in direct contention with how the dungeons are designed. The shrine puzzles try to encourage experimentation in finding solutions, but when using the time lock tool hitting objects depletes your durability, then once you run out of weapons, you need to leave the shrine to find new weapons\materials which ends up being a big interruption in the main gameplay loop. It’s made even worse by the fact every weapon applies a different amount of force to a locked object per hit. I’m not sure what interesting and creative problem solving weapon durability adds. It really just encourages you to avoid combat and use easy to come by weapons wherever you can.
Cowbee@lemmy.ml 8 months ago
That’s why shrines usually have additional weapons in them, though that bit is a valid point.
Weapon durability does a few things:
Discourages using strong weapons on weak enemies
Encourages using weak weapons on weak enemies
Encourages using tools to save durability, using the environment
Maintains a drive to explore for more high level weapons
Discourages farming areas you can move beyond
All of these plant incentivizes to encourage the player dynamically, and without them there isn’t really much of a carrot and stick. Not all games need a durability system, but in Zelda’s case they are important so you don’t just use the master sword for everything, or royal claymores.
kemsat@lemmy.world 8 months ago
I played the game as a rom with weapon durability turned off. It was a great game after that, previously it had been tedious, which is the exact opposite of what a game should be. I get enough tedium IRL & through talking to people like you.
Cowbee@lemmy.ml 8 months ago
That doesn’t answer my question, so go off, I guess.
TeryVeneno@lemmy.ml 8 months ago
I would replace it with nothing since the system did not support interesting problem nor encourage creative solutions, it just made me button mash more to get more weapons to replace my broken ones. Once I turned it off I felt free to experiment with interesting ways to kill enemies since I wasn’t worried about my weapons anymore.