Comment on Anon encounters a Switch owner
Prunebutt@slrpnk.net 7 months agoPretty much any open world game, including Ubisoft ones.
Sorry, you can’t really gompare a game like Zelda to spreadsheets with todo-items.
The exploration mechanics alone were masterfully done in a way that only Nintendo had both the budget and the courage to experiment with.
Most other open worlds just shit all these icons with busywork on your map, while Botw actually fostered exploration and curiosity.
RecallMadness@lemmy.nz 7 months ago
The exploration in BoTW/ToTK was just exploration with shipping lists.
“I need new weapons, food, and some Korok seeds. Where’s my spreadsheet of Fibonacci numbers so I can remember how many seeds I need”
Prunebutt@slrpnk.net 7 months ago
No, it was like"ohh, what’s over there? That there looks interesting! Look, a shrine! Let’s get to that tower to find more interesting places!"
I never tried to stats out my BotW run.
Takumidesh@lemmy.world 7 months ago
Just because you like the setting doesn’t make it intrinsically more interesting.
Plenty of people feel that way about far cry and assassin’s creed, it’s exciting for them to climb the next tower and see what is in new areas.
Prunebutt@slrpnk.net 7 months ago
I was talking about the mechanics, not the setting. AC and Far Cry jizz icons all over the map with a cinematic once you climb a tower, while Botw’s exploration is more organic and free-form.