We (the market) need to encourage quality over quantity.
But how will I get the dopamine hit and instant gratification the first time I start a new game?
Comment on 70 percent of devs unsure of live-service games sustainability
NaibofTabr@infosec.pub 2 months agoGet dev cycles to 3 years or less so that you can actually react to changing market conditions, and charge a fair price for a good product.
This industry’s already killing people with overwork and stress. Increasing the time pressure isn’t going to improve the quality or bring the price down.
We don’t need faster game development, there are already more games out there than anyone could play. We (the market) need to encourage quality over quantity.
We (the market) need to encourage quality over quantity.
But how will I get the dopamine hit and instant gratification the first time I start a new game?
ampersandrew@lemmy.world 2 months ago
The industry kept making games bigger that would have been better off if they’d stayed smaller. I’m not saying to make the games they make now in less time. I’m saying stop making games that take 5 years to make and instead make games that take 3 years to make.