People have become used to better graphics and smoother gameplay. You can’t go back after that. People like having other people to play with too.
This is what it ultimately comes down to for me: the games are better, and they can’t go back. If the games from back then were actually better, then people would be playing them all the time. But the reality is that people seem to pull more enjoyment from modern games, which is why they keep going back to them despite the constant “they suck!” complaints.
Despite all the crap you get with old games, you can tell that so many of them were made to be as much fun as possible. Like, that was the main aim and not “engagement at all costs, even enjoyment.” They were labours of love, warts and all.
And I feel that’s true now, like with the games I mentioned (BG3 and Anno 1800). And back then there were definitely cash grabs, like ET jumps to mind as the most famous example, but almost every NES game that was based on some kind of movie or other pop culture thing. It’s just they are better at grabbing cash now. But there are also plenty of modern games that don’t implement these addictive features, in order to keep siphoning money off of you, they are just fun and people play them infinitely more than going back to the olden days.
And, again, I don’t want people to get me wrong. I definitely agree that there is a lot of shit, especially dirty shit, where they abuse human psychology to keep people playing and siphoning off money. But I feel like it’s ridiculously overstated and people are also ridiculously blind to how much better gaming is now than it was “back in the good old days.”
thoro@lemmy.ml 7 months ago
Well, many old games were. Arcade games specifically were often designed to get coins from players, with extreme difficulty encouraging grinds and sweaty playthroughs to achieve mastery.
If anything, multiplayer and GaaS brought us back there.
Many new games, especially single player games, are still designed with “fun” in mind, or with even loftier goals and themes, many without exploitative gameplay loops, yet still with distinct, pleasing graphics, art styles, and polished gameplay.
undergroundoverground@lemmy.world 7 months ago
I don’t think anyone was talking about arcade games but I agree that they weren’t excluded either. Even then, you had versions you could own that were very different.
The major labels have lost that and those that are built the way you describe are so few and far in between, they’re barely worth mentioning.
Games in general used to all be like that. Now, the vast majority have to gouge as much as possible. Again, I don’t agree they were better back then but its not improved in every single way either, when looking at them collectively.