Comment on Gameplay mechanics were also a lot better with more replayability.
Cocodapuf@lemmy.world 8 months agoa few were deliberately designed to have unsolvable moments without either having the official strategy guide or at least a friend who had it who could tell you.
So you have an example?
I knew kids that bought strategy guides, I worked at a game shop that sold strategy guides, and as far as I could tell they were for chumps. Who has more money than creativity.
ampersandrew@lemmy.world 8 months ago
Cosmetic DLC feels like it’s for chumps too, but it’s lucrative. The best example is going to be Simon’s Quest, without a doubt. The strategy guide was in an issue of Nintendo Power. I’m sure they were also happy to let social pressures on the playground either sell the strategy guides or the game just by word of mouth as kids discussed how to progress in the game. A Link to the Past is full of this stuff too. The game grinds to a halt at several points until you happen to find a macguffin that the game doesn’t even tell you that you need. Without the strategy guide, you could end up finding those things by spending tons of hours exploring every corner of the map, but by today’s standards, we’d call that padding.