Comment on Zelda: Tears of the Kingdom devs explain why it was a much bigger overhaul than you'd think

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4am@lemm.ee ⁨3⁩ ⁨months⁩ ago

Personally I thought that N64 and the beginning of GC had the best cadence of Zelda games; a retelling of the main “legend” (evil ganon, triforce power corrupted, magical princess captured to use towards ultimate evil plan, hero appears, master sword, open path to ganon, defeat, time/space/existence saved) which was OOT, followed up by “here’s another adventure the hero went on that has almost nothing to don’t any of that, and it’s more character driven” which was Majoras Mask. It looked like we’d repeat that cycle with WindWaker (and to some extent I guess we did with Phantom Hourglass and Spirit Tracks) but then we got TP and nothing and SS and nothing and they got so bogged down into turning Zelda into a lore dump. Now we don’t even have dungeons and item anymore. Dungeons and items were the core gameplay! Imagine being able to hook shot around in BotW?

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