Yeah, a few “natural disasters” or random whatever’s would add to the mid/late game. Once water is stable, it’s easy to thrive anytime. Bad water is a nice mix up for that for sure.
And yeah, big time machine energy.
Comment on Thoughts on the game Timberborn
shrugal@lemm.ee 7 months ago
It’s reeeaaally good imo, but also a freaking time machine. You start to play it, and 1 hour later you traveled like 10 hours into the future.
To be a bit more serious, the game has a very nice and cozy vibe, an interesting construction system with buildings on top of other buildings and intricate road and energy transmission planning, great water mechanics, and a good economy and survival loop. You can spend hours trying to figure out an optimal way to stack and connect certain builds, and you have to be really careful about when to expand, cut back, or build more production and storage, because the next drought or bad water season could very well be your last!
One thing I really don’t like is that you kinda have to play it with the time sped up, because many things just take a ridiculously long time to build. It also gets much easier once you manage to get your water supply under control, almost nullifying the survival mechanics.
Yeah, a few “natural disasters” or random whatever’s would add to the mid/late game. Once water is stable, it’s easy to thrive anytime. Bad water is a nice mix up for that for sure.
And yeah, big time machine energy.
snooggums@midwest.social 7 months ago
So, authentic beaver gameplay?
shrugal@lemm.ee 7 months ago
Definitely! I think my real criticism here is that there’s no new survival mechanic to replace the challenge of supplying and storing enough water.