luthis@lemmy.nz 8 months ago
I’m super keen to try this. Can anyone chime in on mesh optimisation (etc) though? I have very little knowledge on modelling/texturing/UV mapping/etc, but I do know that a shitty mesh just means someone is going to have to model it again by hand.
Deceptichum@quokk.au 8 months ago
It’s pretty common to remake meshes anyway. Artists will sculpt high poly meshes and retopology them into usable game models.