Well, procedural when applied to generation of scenery/galaxies etc means to create the exact same thing using random values that are the same random for everyone. It just saves on storage.
But, I cannot tell you how this would apply to recoil. It would only make sense if there were an absolutely huge number of possible weapons.
Carighan@lemmy.world 9 months ago
I think so. Which is more realistic of course. But also a weird way to out “random recoil”.