Comment on The Weekly Discussion Topic - Game UIs - 04-08-2023

Djennik@lemmy.world ⁨1⁩ ⁨year⁩ ago

Another issue I had with exoprimal (besides having only 3 maps and one gamemode, the mtx clusterfuck) was the UI. It was all over the place both in-game and in the menu’s. No idea where to look for.

V risings build menu was tedious as well. Putting everything in one big line made finding your pieces and their variants hard.

On menu’s: I don’t mind a few more clicks as long as the information is found intuitively and clearly presented. Don’t try to reinvent the wheel. What I do like though is presenting them in an immersive fashion like metro exodus or an oldie: medal of honor multiplayer.

I think age of empires did a solid job of giving you the information you needed. Even as a little kid I understood what I was looking at.

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