Comment on The Weekly Discussion Topic - Game UIs - 04-08-2023
Djennik@lemmy.world 1 year ago
Another issue I had with exoprimal (besides having only 3 maps and one gamemode, the mtx clusterfuck) was the UI. It was all over the place both in-game and in the menu’s. No idea where to look for.
V risings build menu was tedious as well. Putting everything in one big line made finding your pieces and their variants hard.
On menu’s: I don’t mind a few more clicks as long as the information is found intuitively and clearly presented. Don’t try to reinvent the wheel. What I do like though is presenting them in an immersive fashion like metro exodus or an oldie: medal of honor multiplayer.
I think age of empires did a solid job of giving you the information you needed. Even as a little kid I understood what I was looking at.
Justdaveisfine@lemmy.world 1 year ago
Yeah I love those diagetic menus/UI elements.
I don’t care if flipping out a lighter is necessary to see what your objective is on a notebook, it just feels better than scrolling down a quest log.