I also don’t want to be marketed at. If it’s good I’ll find out organically.
And I don’t want to find out about it at/before release-time. Because then I’ll want to buy it on release.
That’s the time the game is most buggy and least optimised (maybe also unbalanced too).
Complaining it didn’t sell well enough on release is some real crybaby stuff as well.
“It didn’t go exactly the best way I wanted it to go 😭😭”